May 7, 2013

Electronic Arts Reports Q4 FY13 and FY13 Financial Results

FY 2013 Non-GAAP Digital Net Revenue Up 36% to $1.7 Billion

FIFA 13 Sells Over 14.5 Million Units in FY 2013

Battlefield 3 Premium Has Over 3.5 Million Subscribers To Date

SimCity Sells Over 1.6 Million Units To Date

EA and The Walt Disney Company Announce Multi-Year Star Wars Franchise Agreement

REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its fourth fiscal quarter and fiscal year ended March 31, 2013.

"As we enter a new fiscal year, EA is well-positioned for dynamic growth on next generation consoles, PCs, and mobile platforms," said Executive Chairman Larry Probst. "With world-class games, a rapidly growing digital business, and top-notch creative talent, we are excited about EA's strategy for FY 2014 and beyond."

"EA has a solid operating plan with disciplined R&D spending and a sharp focus on delivering the best games and services," said Chief Financial Officer Blake Jorgensen. "We are holding our FY 2014 operating expenses flat to the prior year — a significant achievement in a console transition year."

"EA and Disney have signed an agreement to create a number of games on the Star Wars franchise," said EA President of Labels Frank Gibeau. "Our agreement unlocks a whole new future of Star Wars games that will span consoles, PCs, tablets, mobile, and more."

Selected Operating Highlights and Metrics:

*On a non-GAAP basis

  • EA was the #1 publisher in Western retail markets in the March quarter, and the #1 global publisher in the iOS game market for FY 2013.
  • Battlefield 3™ Premium generated over $120 million* in revenue through the March quarter, and has over 3.5 million subscriptions to date.
  • SimCity™ sold through over 1.6 million units since launching in March, with approximately 50% of sales in the form of digital downloads.
  • FIFA 13 sold through over 14.5 million units in FY 2013, approximately a 30% increase versus FIFA 12 in the prior year.
  • FIFA 13 digital net revenue topped $200 million* in FY 2013, a 94% increase versus FIFA 12 in the prior year.
  • Total FIFA digital net revenue generated nearly $350 million* in FY 2013, including EA SPORTS™ FIFA Online and FIFA World Class Soccer.
  • The Simpsons™: Tapped Out was a top-5 grossing iOS game in the March quarter, generating almost $10 million* in digital net revenue in the month of March, and totaling almost $50 million* since launching in August.
  • Real Racing™ 3, the #1 racing title on iOS, has generated more than 30 million downloads, and has averaged over 2.5 million daily active users since launching in March.
  • EA's games and services for mobile and handheld digital revenue generated $104 million* in the quarter, a 21%* year-over-year increase in digital net revenue.
  • EA's Origin™ platform for downloading digital games and services has registered over 47 million users, including 20 million mobile users.
  • Trailing twelve-month non-GAAP digital net revenue was up 36% to a record $1.7 billion*.
  • Trailing twelve-month operating cash flow was $324 million, a $47 million improvement versus the prior year.
  • EA will develop and publish new Star Wars titles for fans across the most popular gaming genres and platforms.

Q4 Financial Highlights:

For the quarter, non-GAAP net revenue of $1,040 million was within our guidance of $1,025 million to $1,125 million. Non-GAAP diluted earnings per share of $0.55 was slightly below our guidance of $0.57 to $0.72.

 

 

(in millions of $, except per share amounts)

 

Quarter
Ended
3/31/13

   

Quarter
Ended
3/31/12

 
Digital Net Revenue $453 $419
Publishing Packaged Goods and Other Net Revenue 730 926
Distribution Packaged Goods Net Revenue 26     23
GAAP Total Net Revenue $1,209     $1,368
 
Non-GAAP Digital Net Revenue $618 $425
Non-GAAP Publishing Packaged Goods and Other Net Revenue 396 529
Non-GAAP Distribution Packaged Goods Net Revenue 26     23
Non-GAAP Total Net Revenue $1,040     $977
 
GAAP Net Income $323 $400
Non-GAAP Net Income 169 56
GAAP Diluted Earnings Per Share 1.05 1.20
Non-GAAP Diluted Earnings Per Share 0.55 0.17
 
Cash Provided by Operations $233 $287
 

Trailing Twelve Month (TTM) Financial Highlights:

     

 

(in millions of $)

TTM
Ended
3/31/13

TTM
Ended
3/31/12

 
GAAP Net Revenue $3,797 $4,143
GAAP Net Income 98 76
 
Non-GAAP Net Revenue $3,793 $4,186
Non-GAAP Net Income 264 284
 
Cash Provided by Operations $324 $277
 
 

Q4 FY13 Digital Metrics:

(in millions)

Quarter
Ended
3/31/13

Quarter
Ended
3/31/12

 

GAAP Mobile Net Revenue**

$108

$88

Non-GAAP Mobile Net Revenue**

$104

$86

 

**including Handhelds

 

Business Outlook as of May 7, 2013

The following forward-looking statements, as well as those made above, reflect expectations as of May 7, 2013. Electronic Arts assumes no obligation to update these statements. Results may be materially different and are affected by many factors detailed in this release and in EA's annual and quarterly SEC filings.

Fiscal Year 2014 Expectations — Ending March 31, 2014

  • GAAP net revenue is expected to be approximately $3.50 billion.
  • Non-GAAP net revenue is expected to be approximately $4.00 billion.
  • GAAP diluted loss per share is expected to be approximately ($0.97).
  • Non-GAAP diluted earnings per share is expected to be approximately $1.20.
  • The Company estimates a share count of 315 million for purposes of calculating fiscal year 2014 diluted earnings per share, and 308 million for diluted loss per share.
  • Expected non-GAAP net income excludes the following from expected GAAP net loss:
    • Non-GAAP net revenue is expected to be approximately $500 million higher than GAAP net revenue due to the impact of the change in deferred net revenue (packaged goods and digital content);
    • Approximately $150 million of estimated stock-based compensation;
    • Approximately $75 million of acquisition-related expenses;
    • Approximately $8 million of restructuring charges;
    • Approximately $20 million from the amortization of debt discount; and
    • Non-GAAP tax expense is expected to be approximately $76 million higher than GAAP tax expense.

First Quarter Fiscal Year 2014 Expectations — Ending June 30, 2013

  • GAAP net revenue is expected to be approximately $875 million.
  • Non-GAAP net revenue is expected to be approximately $450 million.
  • GAAP diluted earnings per share is expected to be approximately $0.33.
  • Non-GAAP diluted loss per share is expected to be approximately ($0.62).
  • The Company estimates a share count of 310 million for purposes of calculating first quarter fiscal year 2014 diluted earnings per share, and 304 million for diluted loss per share.
  • Expected non-GAAP net loss excludes the following from expected GAAP net income:
    • Non-GAAP net revenue is expected to be approximately $425 million lower than GAAP net revenue due to the impact of the change in deferred net revenue (packaged goods and digital content);
    • Approximately $35 million of estimated stock-based compensation;
    • Approximately $20 million of acquisition-related expenses;
    • Approximately $2 million of restructuring charges;
    • Approximately $5 million from the amortization of debt discount; and
    • Non-GAAP tax expense is expected to be $73 million lower than GAAP tax expense.

Conference Call and Supporting Documents

Electronic Arts will host a conference call on May 7, 2013 at 2:00 pm PT (5:00 pm ET) to review its results for the fiscal quarter ended March 31, 2013 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number: 773-799-3213 (domestic) or 888-677-1083 (international), using the password "EA" or via webcast at http://ir.ea.com.

EA will also post a slide presentation that accompanies the call at http://ir.ea.com.

A dial-in replay of the conference call will be provided until May 23, 2013 at the following number: 203-369-0099 (domestic) or 866-356-3373 (international). A webcast replay of the conference call will be available for one year at http://ir.ea.com.

Non-GAAP Financial Measures

To supplement the Company's unaudited condensed consolidated financial statements presented in accordance with GAAP, Electronic Arts uses certain non-GAAP measures of financial performance. The presentation of these non-GAAP financial measures is not intended to be considered in isolation from, as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP, and may be different from non-GAAP financial measures used by other companies. In addition, these non-GAAP measures have limitations in that they do not reflect all of the amounts associated with the Company's results of operations as determined in accordance with GAAP. The non-GAAP financial measures used by Electronic Arts include: non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating income (loss), non-GAAP net income (loss) and historical and estimated non-GAAP diluted earnings (loss) per share. These non-GAAP financial measures exclude the following items, as applicable in a given reporting period, from the Company's unaudited condensed consolidated statements of operations:

  • Acquisition-related expenses
  • Amortization of debt discount
  • Certain non-recurring litigation expenses
  • Change in deferred net revenue (packaged goods and digital content)
  • Loss (gain) on strategic investments
  • Restructuring charges
  • Stock-based compensation
  • Income tax adjustments

Electronic Arts may consider whether other significant non-recurring items that arise in the future should also be excluded in calculating the non-GAAP financial measures it uses.

Electronic Arts believes that these non-GAAP financial measures, when taken together with the corresponding GAAP financial measures, provide meaningful supplemental information regarding the Company's performance by excluding certain items that may not be indicative of the Company's core business, operating results or future outlook. Electronic Arts' management uses, and believes that investors benefit from referring to, these non-GAAP financial measures in assessing the Company's operating results both as a consolidated entity and at the business unit level, as well as when planning, forecasting and analyzing future periods. These non-GAAP financial measures also facilitate comparisons of the Company's performance to prior periods.

In addition to the reasons stated above, which are generally applicable to each of the items Electronic Arts excludes from its non-GAAP financial measures, the Company believes it is appropriate to exclude certain items for the following reasons:

Acquisition-Related Expenses. GAAP requires expenses to be recognized for various types of events associated with a business acquisition. These events include, expensing acquired intangible assets, including acquired in-process technology, post-closing adjustments associated with changes in the estimated amount of contingent consideration to be paid in an acquisition, and the impairment of accounting goodwill created as a result of an acquisition when future events indicate there has been a decline in its value. When analyzing the operating performance of an acquired entity, Electronic Arts' management focuses on the total return provided by the investment (i.e., operating profit generated from the acquired entity as compared to the purchase price paid including the final amounts paid for contingent consideration) without taking into consideration any allocations made for accounting purposes. Because the final purchase price paid for an acquisition necessarily reflects the accounting value assigned to both contingent consideration and to the intangible assets (including goodwill), when analyzing the operating performance of an acquisition in subsequent periods, the Company's management excludes the GAAP impact of any adjustments to the fair value of these acquisition-related balances to its financial results.

Amortization of Debt Discount on the Convertible Senior Notes. Under GAAP, certain convertible debt instruments that may be settled in cash on conversion are required to be separately accounted for as liability (debt) and equity (conversion option) components of the instrument in a manner that reflects the issuer's non-convertible debt borrowing rate. Accordingly, for GAAP purposes, we are required to amortize as a debt discount an amount equal to the fair value of the conversion option as interest expense on the Company's $632.5 million of 0.75% convertible senior notes that were issued in a private placement in July 2011 over the term of the notes. Electronic Arts' management will exclude the effect of this amortization when evaluating the Company's operating performance and the performance of its management team during this period and will continue to do so, when it plans, forecasts and analyzes future periods.

Certain non-recurring litigation expenses. During the fourth quarter of fiscal 2012, Electronic Arts recognized a $27 million expense related to a settlement of a litigation matter. This significant non-recurring litigation expense is excluded from our non-GAAP financial measures in order to provide comparability between periods. Further, the Company excluded this expense when evaluating its operating performance and the performance of its management team during this period and will continue to do so when it plans, forecasts and analyzes future periods.

Change in Deferred Net Revenue (Packaged Goods and Digital Content). The majority of our software games can be connected to the Internet whereby a consumer may be able to download unspecified content or updates on a when-and-if-available basis ("unspecified updates") for use with the original game software. In addition, we may also offer an online matchmaking service that permits consumers to play against each other via the Internet. GAAP requires us to account for the consumer's right to receive unspecified updates or the matchmaking service for no additional fee as a "bundled" sale, or multiple-element arrangement. Electronic Arts is not able to objectively determine the fair value of these unspecified updates or online services included in certain of its online-enabled games. As a result, the Company recognizes the revenue from the sale of these online-enabled games on a straight-line basis over the estimated offering period. Internally, Electronic Arts' management excludes the impact of the change in deferred net revenue related to online-enabled games in its non-GAAP financial measures when evaluating the Company's operating performance, when planning, forecasting and analyzing future periods, and when assessing the performance of its management team. The Company believes that excluding the impact of the change in deferred net revenue from its operating results is important to (1) facilitate comparisons between periods in understanding our underlying sales performance for the period, and (2) understanding our operations because all related costs of revenue are expensed as incurred instead of deferred and recognized ratably.

Loss (gain) on Strategic Investments. From time to time, the Company makes strategic investments. Electronic Arts' management excludes the impact of any losses and gains on such investments when evaluating the Company's operating performance, when planning, forecasting and analyzing future periods, and when assessing the performance of its management team. In addition, the Company believes that excluding the impact of such losses and gains on these investments from its operating results is important to facilitate comparisons to prior periods.

Restructuring Charges. Although Electronic Arts has engaged in various restructuring activities in the past, each has been a discrete, extraordinary event based on a unique set of business objectives. Each of these restructurings has been unlike its predecessors in terms of its operational implementation, business impact and scope. As such, the Company believes it is appropriate to exclude restructuring charges from its non-GAAP financial measures.

Stock-Based Compensation. When evaluating the performance of its individual business units, the Company does not consider stock-based compensation charges. Likewise, the Company's management teams exclude stock-based compensation expense from their short and long-term operating plans. In contrast, the Company's management teams are held accountable for cash-based compensation and such amounts are included in their operating plans. Further, when considering the impact of equity award grants, Electronic Arts places a greater emphasis on overall shareholder dilution rather than the accounting charges associated with such grants.

Income Tax Adjustments. The Company uses a fixed, long-term projected tax rate internally to evaluate its operating performance, to forecast, plan and analyze future periods, and to assess the performance of its management team. Prior to April 1, 2013, a 28 percent tax rate was applied to its non-GAAP financial results. Based on a re-evaluation of its fixed, long-term projected tax rate, beginning in fiscal year 2014, the Company expects to apply a tax rate of 25 percent to its non-GAAP financial results.

In the financial tables below, Electronic Arts has provided a reconciliation of the most comparable GAAP financial measures to non-GAAP financial measures used in this press release.

Forward-Looking Statements

Some statements set forth in this release, including the information relating to EA's fiscal 2014 guidance information under the heading "Business Outlook", contain forward-looking statements that are subject to change. Statements including words such as "anticipate", "believe", "estimate" or "expect" and statements in the future tense are forward-looking statements. These forward-looking statements are preliminary estimates and expectations based on current information and are subject to business and economic risks and uncertainties that could cause actual events or actual future results to differ materially from the expectations set forth in the forward-looking statements.

Some of the factors which could cause the Company's results to differ materially from its expectations include the following: sales of the Company's titles; the Company's ability to manage expenses; the competition in the interactive entertainment industry; the effectiveness of the Company's sales and marketing programs; timely development and release of Electronic Arts' products; the Company's ability to realize the anticipated benefits of acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company's ability to predict consumer preferences among competing platforms; the Company's ability to service and support digital product offerings, including managing online security; general economic conditions; and other factors described in the Company's Quarterly Report on Form 10-Q for the fiscal quarter ended December 31, 2012.

These forward-looking statements are current as of May 7, 2013. Electronic Arts assumes no obligation and does not intend to update these forward-looking statements. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts.

While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Annual Report on Form 10-K for the fiscal year ended March 31, 2013. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-K for the fiscal year ended March 31, 2013.

Updates regarding EA's business are available on EA's blog at http://ea.com/news.

About Electronic Arts

Electronic Arts (NASDAQ:EA) is a global leader in digital interactive entertainment. The Company's game franchises are offered as both packaged goods products and online services delivered through Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 285 million registered players and operates in 75 countries. In fiscal year 2013, EA posted GAAP net revenue of $3.8 billion. Headquartered in Redwood City, California, EA is recognized for critically acclaimed, high-quality blockbuster franchises such as The Sims™, Madden NFL, FIFA Soccer, Need for Speed™, Battlefield™, and Mass Effect™. More information about EA is available at http://info.ea.com.

EA SPORTS, Origin, Dead Space, The Sims, SimCity, Real Racing, Need for Speed, Mass Effect, Battlefield and Battlefield 3 are trademarks of Electronic Arts Inc and its subsidiaries. Crysis is a trademark of GmbH. The Simpsons TM & © 2012 Twentieth Century Fox Film Corporation. All Rights Reserved. John Madden, NFL and FIFA are the property of their respective owners and used with permission.

 
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Operations
(in millions, except per share data)
       
Three Months Ended
March 31,
Twelve Months Ended
March 31,
2013 2012 2013 2012
Net revenue
Product $ 852 $ 1,045 $ 2,738 $ 3,415
Service and other 357   323   1,059   728  
Total net revenue 1,209 1,368 3,797 4,143
Cost of revenue
Product 219 286 1,085 1,374
Service and other 90   88   303   224  
Total cost of revenue 309   374   1,388   1,598  
Gross profit 900 994 2,409 2,545
Operating expenses:
Marketing and sales 198 229 788 883
General and administrative 96 118 354 377
Research and development 287 274 1,153 1,180
Acquisition-related contingent consideration 1 3 (64 ) 11
Amortization of intangibles 9 6 30 43
Restructuring and other   (1 ) 27   16  
Total operating expenses 591   629   2,288   2,510  
Operating income 309 365 121 35
Gain on strategic investments 25 39
Interest and other income (expense), net (4 ) (4 ) (21 ) (17 )
Income before provision for (benefit from) income taxes 330 361 139 18
Provision for (benefit from) income taxes 7   (39 ) 41   (58 )
Net income $ 323   $ 400   $ 98   $ 76  
Earnings per share
Basic $ 1.07 $ 1.22 $ 0.32 $ 0.23
Diluted $ 1.05 $ 1.20 $ 0.31 $ 0.23
Number of shares used in computation
Basic 301 329 310 331
Diluted 307 332 313 336
 

Non-GAAP Results (in millions, except per share data)

The following tables reconcile the Company's net income and earnings per share as presented in its Unaudited Condensed Consolidated Statements of Operations and prepared in accordance with Generally Accepted Accounting Principles ("GAAP") to its non-GAAP net income and non-GAAP earnings per share.
 
  Three Months Ended
March 31,
  Twelve Months Ended
March 31,
2013   2012 2013   2012
Net income $ 323 $ 400 $ 98 $ 76
Acquisition-related expenses 51 36 59 106
Amortization of debt discount 5 5 20 14
Certain non-recurring litigation expenses 27 27
Change in deferred net revenue (packaged goods and digital content) (169 ) (391 ) (4 ) 43
Gain on strategic investments (25 ) (39 )
Restructuring and other (1 ) 27 16
Stock-based compensation 42 41 164 170
Income tax adjustments (58 ) (61 ) (61 ) (168 )
Non-GAAP net income $ 169   $ 56   $ 264   $ 284  
Non-GAAP earnings per share
Basic $ 0.56 $ 0.17 $ 0.85 $ 0.86
Diluted $ 0.55 $ 0.17 $ 0.84 $ 0.85
Number of shares used in Non-GAAP computation
Basic 301 329 310 331
Diluted 307 332 313 336
 
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Balance Sheets
(in millions)
   
March 31,
2013
March 31,
2012 (a)
ASSETS
Current assets:
Cash and cash equivalents $ 1,292 $ 1,293
Short-term investments 388 437
Marketable equity securities 119
Receivables, net of allowances of $200 and $252, respectively 312 366
Inventories 42 59
Deferred income taxes, net 52 67
Other current assets 239   268  
Total current assets 2,325 2,609
Property and equipment, net 548 568
Goodwill 1,721 1,718
Acquisition-related intangibles, net 253 369
Deferred income taxes, net 53 42
Other assets 170   185  
TOTAL ASSETS $ 5,070   $ 5,491  
LIABILITIES AND STOCKHOLDERS' EQUITY
Current liabilities:
Accounts payable $ 136 $ 215
Accrued and other current liabilities 737 857
Deferred net revenue (packaged goods and digital content) 1,044   1,048  
Total current liabilities 1,917 2,120
0.75% convertible senior notes due 2016, net 559 539
Income tax obligations 205 189
Deferred income taxes, net 1 8
Other liabilities 121   177  
Total liabilities 2,803 3,033
Common stock 3 3
Paid-in capital 2,174 2,359
Retained earnings (accumulated deficit) 21 (77 )
Accumulated other comprehensive income 69   173  
Total stockholders' equity 2,267   2,458  
TOTAL LIABILITIES AND STOCKHOLDERS' EQUITY $ 5,070   $ 5,491  

(a) Derived from audited consolidated financial statements.

 
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Cash Flows
(in millions)
       
Three Months Ended
March 31,
Twelve Months Ended
March 31,
2013 2012 2013 2012
OPERATING ACTIVITIES
Net income $ 323 $ 400 $ 98 $ 76
Adjustments to reconcile net income to net cash provided by operating activities:
Acquisition-related contingent consideration 1 3 (64 ) 11
Depreciation, amortization and accretion, net 86 68 264 216
Net gains on investments and sale of property and equipment (25 ) (37 ) (12 )
Non-cash restructuring charges (3 ) 7 (6 )
Stock-based compensation 42 41 164 170
Change in assets and liabilities:
Receivables, net 74 162 56 (14 )
Inventories 16 10 16 21
Other assets 1 (20 ) 15 (101 )
Accounts payable 37 100 (78 ) (50 )
Accrued and other liabilities (159 ) (37 ) (106 ) 13
Deferred income taxes, net 6 (46 ) (7 ) (90 )
Deferred net revenue (packaged goods and digital content) (169 ) (391 ) (4 ) 43  
Net cash provided by operating activities 233   287   324   277  
INVESTING ACTIVITIES
Capital expenditures (25 ) (44 ) (106 ) (172 )
Proceeds from sale of property and equipment 26
Proceeds from sale of marketable equity securities 47 72
Proceeds from maturities and sales of short-term investments 55 63 459 526
Purchase of short-term investments (170 ) (94 ) (414 ) (468 )
Acquisition-related restricted cash 6 75 31 75
Acquisition of subsidiaries, net of cash acquired     (10 ) (676 )
Net cash provided by (used in) investing activities (87 )   32   (689 )
FINANCING ACTIVITIES
Payment of debt issuance costs (2 )
Proceeds from borrowings on convertible senior notes, net of issuance costs 617
Proceeds from issuance of warrants 65
Purchase of convertible note hedge (107 )
Proceeds from issuance of common stock 15 18 34 57
Excess tax benefit from stock-based compensation 4
Repurchase and retirement of common stock (13 ) (241 ) (349 ) (471 )
Acquisition-related contingent consideration payment   (25 ) (28 ) (25 )
Net cash provided by (used in) financing activities 2   (248 ) (345 ) 140  
Effect of foreign exchange on cash and cash equivalents (14 ) 12   (12 ) (14 )
Increase (decrease) in cash and cash equivalents 134 51 (1 ) (286 )
Beginning cash and cash equivalents 1,158   1,242   1,293   1,579  
Ending cash and cash equivalents $ 1,292   $ 1,293   $ 1,292   $ 1,293  
 
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information
(in millions)
 

Reclassifications

 

During the fourth quarter of fiscal year 2013, we reviewed our operating expenses and reclassified certain amounts, primarily headcount and facilities costs, to align with our current operating structure.  As a result, we also reclassified the related prior year amounts within our Unaudited Condensed Consolidated Statements of Operations for comparability purposes.

 

Please see below a breakdown of the operating expense reclassification for the fiscal quarters and the fiscal years ended March 31, 2013 and 2012 on both a GAAP and non-GAAP basis, as well as a reconciliation of the two presentations.

 
  Three Months Ended
March 31, 2013   March 31, 2012

As Previously
Classified

  Change  

As Currently
Classified

As Previously
Classified

  Change  

As Currently
Classified

GAAP Presentation        
Marketing and sales $ 192 $ 6 $ 198 $ 222 $ 7 $ 229
General and administrative 94 2 96 115 3 118
Research and development 295 (8 ) 287 284 (10 ) 274
 
Stock-Based Compensation
Marketing and sales $ (7 ) $ $ (7 ) $ (8 ) $ $ (8 )
General and administrative (11 ) (1 ) (12 ) (7 ) (1 ) (8 )
Research and development (23 ) 1 (22 ) (25 ) 1 (24 )
 
Certain Non-Recurring Litigation Expenses
General and administrative $ $ $ $ (27 ) $ $ (27 )
 
Non-GAAP Presentation
Marketing and sales $ 185 $ 6 $ 191 $ 214 $ 7 $ 221
General and administrative 83 1 84 81 2 83
Research and development 272 (7 ) 265 259 (9 ) 250
 
Twelve Months Ended
March 31, 2013 March 31, 2012

As Previously
Classified

  Change  

As Currently
Classified

As Previously
Classified

  Change  

As Currently
Classified

GAAP Presentation
Marketing and sales $ 763 $ 25 $ 788 $ 853 $ 30 $ 883
General and administrative 347 7 354 375 2 377
Research and development 1,185 (32 ) 1,153 1,212 (32 ) 1,180
 
Stock-Based Compensation
Marketing and sales $ (29 ) $ (1 ) $ (30 ) $ (26 ) $ (1 ) $ (27 )
General and administrative (36 ) (2 ) (38 ) (36 ) (2 ) (38 )
Research and development (97 ) 3 (94 ) (106 ) 3 (103 )
 
Certain Non-Recurring Litigation Expenses
General and administrative $ $ $ $ (27 ) $ $ (27 )
 
Non-GAAP Presentation
Marketing and sales $ 734 $ 24 $ 758 $ 827 $ 29 $ 856
General and administrative 311 5 316 312 312
Research and development 1,088 (29 ) 1,059 1,106 (29 ) 1,077
 
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data and headcount)
           
Q4 Q1 Q2 Q3 Q4 YOY %
FY12 FY13 FY13 FY13 FY13 Change
QUARTERLY RECONCILIATION OF RESULTS
Net Revenue
GAAP net revenue $ 1,368 $ 955 $ 711 $ 922 $ 1,209 (12 %)
Change in deferred net revenue (packaged goods and digital content) (391 ) (464 ) 369   260   (169 )
Non-GAAP net revenue $ 977   $ 491   $ 1,080   $ 1,182   $ 1,040   6 %
Gross Profit
GAAP gross profit $ 994 $ 750 $ 266 $ 493 $ 900 (9 %)
Acquisition-related expenses 27 15 14 23 41
Change in deferred net revenue (packaged goods and digital content) (391 ) (464 ) 369 260 (169 )
Stock-based compensation 1   1       1  
Non-GAAP gross profit $ 631   $ 302   $ 649   $ 776   $ 773   23 %
GAAP gross profit % (as a % of GAAP net revenue) 73% 79% 37% 53% 74%
Non-GAAP gross profit % (as a % of non-GAAP net revenue) 65% 62% 60% 66% 74%
Operating Income (Loss)
GAAP operating income (loss) $ 365 $ 215 $ (364 ) $ (39 ) $ 309 (15 %)
Acquisition-related expenses 36 2 21 (15 ) 51
Certain non-recurring litigation expenses 27
Change in deferred net revenue (packaged goods and digital content) (391 ) (464 ) 369 260 (169 )
Restructuring and other (1 ) 27 (2 ) 2
Stock-based compensation 41   39   44   39   42  
Non-GAAP operating income (loss) $ 77   $ (181 ) $ 68   $ 247   $ 233   203 %
GAAP operating income (loss) % (as a % of GAAP net revenue) 27% 23% (51%) (4%) 26%
Non-GAAP operating income (loss) % (as a % of non-GAAP net revenue) 8% (37%) 6% 21% 22%
Net Income (Loss)
GAAP net income (loss) $ 400 $ 201 $ (381 ) $ (45 ) $ 323 (19 %)
Acquisition-related expenses 36 2 21 (15 ) 51
Amortization of debt discount 5 5 5 5 5
Certain non-recurring litigation expenses 27
Change in deferred net revenue (packaged goods and digital content) (391 ) (464 ) 369 260 (169 )
Gain on strategic investments (14 ) (25 )
Restructuring and other (1 ) 27 (2 ) 2
Stock-based compensation 41 39 44 39 42
Income tax adjustments (61 ) 60   (7 ) (56 ) (58 )
Non-GAAP net income (loss) $ 56   $ (130 ) $ 49   $ 176   $ 169   202 %
GAAP net income (loss) % (as a % of GAAP net revenue) 29% 21% (54%) (5%) 27%
Non-GAAP net income (loss) % (as a % of non-GAAP net revenue) 6% (26%) 5% 15% 16%
Diluted Earnings (Loss) Per Share
GAAP earnings (loss) per share $ 1.20 $ 0.63 $ (1.21 ) $ (0.15 ) $ 1.05 (13 %)
Non-GAAP earnings (loss) per share $ 0.17 $ (0.41 ) $ 0.15 $ 0.57 $ 0.55 224 %
 
Number of diluted shares used in computation
GAAP 332 320 316 304 307
Non-GAAP 332 317 318 308 307
 
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data and headcount)
           
Q4 Q1 Q2 Q3 Q4 YOY %
FY12 FY13 FY13 FY13 FY13 Change
QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP
 
Geography Net Revenue
North America 653 450 329 409 513 (21 %)
Europe 627 435 332 464 636 1 %
Asia 88   70   50   49   60   (32 %)
Total GAAP Net Revenue 1,368   955   711   922   1,209   (12 %)
North America (188 ) (265 ) 179 80 (76 )
Europe (187 ) (174 ) 171 166 (79 )
Asia (16 ) (25 ) 19   14   (14 )
Change In Deferred Net Revenue (Packaged Goods and Digital Content) (391 ) (464 ) 369   260   (169 )
North America 465 185 508 489 437 (6 %)
Europe 440 261 503 630 557 27 %
Asia 72   45   69   63   46   (36 %)
Total Non-GAAP Net Revenue 977   491   1,080   1,182   1,040   6 %
North America 48% 47% 46% 44% 42%
Europe 46% 46% 47% 51% 53%
Asia 6% 7% 7% 5% 5%
Total GAAP Net Revenue % 100% 100% 100% 100% 100%
North America 48% 38% 47% 42% 42%
Europe 45% 53% 47% 53% 54%
Asia 7% 9% 6% 5% 4%
Total Non-GAAP Net Revenue % 100% 100% 100% 100% 100%
 
Net Revenue Composition
Publishing and Other 926 592 365 568 730 (21 %)
Wireless, Internet-derived, and Advertising (Digital) 419 342 324 321 453 8 %
Distribution 23   21   22   33   26   13 %
Total GAAP Net Revenue 1,368   955   711   922   1,209   (12 %)
Publishing and Other (397 ) (446 ) 379 174 (334 )
Wireless, Internet-derived, and Advertising (Digital) 6   (18 ) (10 ) 86   165  
Change In Deferred Net Revenue (Packaged Goods and Digital Content) (391 ) (464 ) 369   260   (169 )
Publishing and Other 529 146 744 742 396 (25 %)
Wireless, Internet-derived, and Advertising (Digital) 425 324 314 407 618 45 %
Distribution 23   21   22   33   26   13 %
Total Non-GAAP Net Revenue 977   491   1,080   1,182   1,040   6 %
Publishing and Other 68% 62% 51% 62% 60%
Wireless, Internet-derived, and Advertising (Digital) 30% 36% 46% 35% 38%
Distribution 2% 2% 3% 3% 2%
Total GAAP Net Revenue % 100% 100% 100% 100% 100%
Publishing and Other 54% 30% 69% 63% 38%
Wireless, Internet-derived, and Advertising (Digital) 44% 66% 29% 34% 59%
Distribution 2% 4% 2% 3% 3%
Total Non-GAAP Net Revenue % 100% 100% 100% 100% 100%
 
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data and headcount)
           
Q4 Q1 Q2 Q3 Q4 YOY %
FY12 FY13 FY13 FY13 FY13 Change
QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP
Platform Net Revenue
Xbox 360 454 292 204 277 379 (17 %)
PLAYSTATION 3 432 267 150 289 404 (6 %)
Wii 20 8 17 20 5 (75 %)
PlayStation 2 3   2   6   3   2   (33 %)
Total Consoles 909 569 377 589 790 (13 %)
Mobile 87 69 75 86 109 25 %
PlayStation Handhelds 6 10 14 15 20 233 %
Nintendo Handhelds 5   9   8   9   9   80 %
Total Mobile and Handhelds 98 88 97 110 138 41 %
PC 334 276 214 186 252 (25 %)
Other 27   22   23   37   29   7 %
Total GAAP Net Revenue 1,368   955   711   922   1,209   (12 %)
Xbox 360 (128 ) (186 ) 144 72 (105 )
PLAYSTATION 3 (210 ) (183 ) 222 95 (170 )
Wii (7 ) (5 ) (1 )
PlayStation 2 (1 ) 1
Mobile (3 ) 9 13 13 (4 )
PlayStation Handhelds 10 (4 ) 7 11 (13 )
Nintendo Handhelds (5 ) (4 ) (2 ) 13 (3 )
PC (48 ) (90 ) (16 ) 56   127  
Change in Deferred Net Revenue (Packaged Goods and Digital Content) (391 ) (464 ) 369   260   (169 )
Xbox 360 326 106 348 349 274 (16 %)
PLAYSTATION 3 222 84 372 384 234 5 %
Wii 13 3 17 20 4 (69 %)
PlayStation 2 3   1   7   3   2   (33 %)
Total Consoles 564 194 744 756 514 (9 %)
Mobile 84 78 88 99 105 25 %
PlayStation Handhelds 16 6 21 26 7 (56 %)
Nintendo Handhelds   5   6   22   6   -
Total Mobile and Handhelds 100 89 115 147 118 18 %
PC 286 186 198 242 379 33 %
Other 27   22   23   37   29   7 %
Total Non-GAAP Net Revenue 977   491   1,080   1,182   1,040   6 %
Xbox 360 33% 31% 29% 30% 31%
PLAYSTATION 3 32% 28% 21% 32% 34%
Wii 1% 1% 2% 2%
PlayStation 2     1%    
Total Consoles 66% 60% 53% 64% 65%
Mobile 6% 7% 11% 9% 9%
PlayStation Handhelds 1% 1% 2% 2% 2%
Nintendo Handhelds   1% 1% 1% 1%
Total Mobile and Handhelds 7% 9% 14% 12% 12%
PC 25% 29% 30% 20% 21%
Other 2% 2% 3% 4% 2%
Total GAAP Net Revenue % 100% 100% 100% 100% 100%
Xbox 360 34% 22% 32% 30% 26%
PLAYSTATION 3 23% 17% 34% 32% 23%
Wii 1% 1% 2% 2%
PlayStation 2     1%    
Total Consoles 58% 40% 69% 64% 49%
Mobile 8% 16% 8% 8% 10%
PlayStation Handhelds 2% 1% 2% 2% 1%
Nintendo Handhelds   1% 1% 2% 1%
Total Mobile and Handhelds 10% 18% 11% 12% 12%
PC 29% 38% 18% 21% 36%
Other 3% 4% 2% 3% 3%
Total Non-GAAP Net Revenue % 100% 100% 100% 100% 100%
 
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data and headcount)
           
Q4 Q1 Q2 Q3 Q4 YOY %
FY12 FY13 FY13 FY13 FY13 Change
CASH FLOW DATA
Operating cash flow 287 (244 ) (28 ) 363 233 (19 %)
Operating cash flow - TTM 277 307 490 378 324 17 %
Capital expenditures 44 31 25 25 25 (43 %)
Capital expenditures - TTM 172 171 144 125 106 (38 %)
BALANCE SHEET DATA
Cash and cash equivalents 1,293 919 871 1,158 1,292 -
Short-term investments 437 444 351 275 388 (11 %)
Marketable equity securities 119 76 93 59 (100 %)
Receivables, net 366 111 643 382 312 (15 %)
Inventories 59 60 71 59 42 (29 %)
Deferred net revenue (packaged goods and digital content)
End of the quarter 1,048 584 953 1,213 1,044
Less: Beginning of the quarter 1,439   1,048   584   953   1,213  
Change in deferred net revenue (packaged goods and digital content) (391 ) (464 ) 369   260   (169 )
STOCK-BASED COMPENSATION
Cost of goods sold 1 1 1
Marketing and sales 8 7 9 7 7
General and administrative 8 10 9 7 12
Research and development 24   21   26   25   22  
Total Stock-Based Compensation 41   39   44   39   42  

Electronic Arts Inc.
Rob Sison, 650-628-7787
Vice President, Investor Relations
rsison@ea.com
Jeff Brown, 650-628-7922
Senior Vice President, Corporate Communications
jbrown@ea.com

Source: Electronic Arts Inc.

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